Truly Free to Earn
Acquire coins, craft NFTs, pay nothing!
Trappist 1 operates on a free-to-earn model, ensuring that every resource gathered, item crafted and currency acquired in-game has real value and is immediately tradeable. Players can earn through game-play alone.
Earn Coins
Trappist 1 has a trading currency, the Tungsten Coin (TNG) and a governance currency, the Senate Coin (SNC). Both can be earned in-game through:
Story/Progressions quests
Repeatable quests
Selling natural resources
Competitions
Air-drops (free give-aways)
Players can, of course, optionally purchase extra coins for accelerated progression (with TNG) or increased influence (with SNC).
Craft NFTs
The crafting professions in Trappist 1 focuses on various engineering specialisations. Everything players craft is an NFT and can be sold in-game, either on the auction house or directly between players, or outside the game.
Trappist 1 has a unique rarity system for crafting. At the very least, a player will craft the item as defined on the crafting panel. But there is a chance that the item crafted will be a little better or a great deal better. The player can then choose to make use of this better item or sell it for a good price.
More information about our rarity system is coming soon.
No centralised authority can revoke ownership or restrict item transactions. Players can trade their crafted NFTs on third-party marketplaces, if they wish.
Trade Without Restriction
In Trappist 1, anything you acquire can be freely traded:
Natural Resources – Gathered materials can be traded with other players or posted on the Commodities Exchange.
Crafted Goods – Everything made by players can be traded as NFTs. There are no soul-bound items.
Tungsten Coin (TNG) and Senate Coin (SNC) – Both in-game currencies can be traded, exchanged or sold freely, inside and outside of the game.
Land and Property – Player-owned land and apartments can be traded.
A True Player-Driven Economy
Because every asset in the game is tradeable, the economy is entirely player-driven. Prices are determined by supply and demand, and players retain full control over their in-game assets.
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